Instructions

This game is all about capturing your opponent's dice at the right time to achieve the most points. The dice are six sided and worth the number they roll when captured.

End Conditions

In case 1, the player with higher points wins. In case 2, the player who started the action that cannot be finished loses. Case 1 takes precedence over case 2.

Actions

You may only take one action each turn, unless your Special Effect allows you to do more. Any dice used to capture or to use Special Effects are put into your Pool until you Roll. You can only Capture with Level 1 - 4. Three Level 4s can capture one Level 5. Level 5 and 6 dice are only used to do Special Effects.

Starting the Game

Each Player starts off by picking the following:

Who you represent will decide the images in the game. The Special Effects add spice to the game, but mean you may start with less dice.

Picking and Using Specials

There are a few things to consider when picking your Specials.

You start with 9 dice, and you must choose a Level 5 and 6 Effect. The cost of Effects very from 0 to 6. This means you can play the game starting with 9 dice or 3 dice. There are advantages to both.

When you use your Special Effect:

When you begin your Special Effect you must be able to finish it. If you cannot you forfeit the game, and your opponent wins.

Begin!